2/18/2023 0 Comments Fallout 4 mod limit increase![]() ![]() Tip: I used to be so stressed out about whether a mod has an esp or just replacers, most mod authors are mighty ambiguous about it. All the texture/mesh mods just overwrite each other. Diskspace is cheap, so I see a mod I potentially need, I would download it, in case the authors decide to pull the mods. Total Mods? Probably just every single file I ever downloaded. The only things you should pay attention to is the " Active Plugins". ![]() Total Plugins: 379 | Active Plugins: 246 | Total Mods: 2571 | Installed Mods: 742 | Active Mods: 623 If you use NMM, there is a way to watch yourself of your mod limit. That's more or less the impression I got, so I think you're right. I'm not 100% sure though so I could be wrong. Once you exceed that limit, I think Fallout will start experiencing memory problems which doesn't necessarily mean you can't play the game, but that crashes when entering or leaving a building for example, becomes more frequent. You could have as many as 500 texture mods if you so wished, provided your computer could handle it. When people say mod limit, it's the limit in terms of esp's and esm's. ![]()
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